Ab sofort steht das neue Dezember-Update zu The Forest bereit. Neben zahlreichen Bugfixes und Grafikanpassungen hat der umfangreiche Patch frische Inhalte im Gepäck, die den Survival-Titel noch abwechslungsreicher gestalten sollen. Wir haben für euch die englischsprachigen Patchnotes zusammengefasst.
Am gestrigen Montag hat Entwickler Endnight Games das umfangreiche Dezember-Update zu dem Survival-Titel The Forest für PS4 und PC veröffentlicht. Das Content-Update umfasst zahlreiche frische Inhalte, neue Animationen aber auch diverse Fehlerbehebungen und umfangreiche Anpassungen an der Grafik des Spiels. Einige Änderungen des Updates betreffen zudem den Multiplayer von The Forest und beinhalten verschiedene Bugfixes.
Neue Inhalte im Spiel
Spieler dürften sich vor allem über zwei neue Monster freuen, von denen eines komplett aus Holz besteht und von den Entwicklern bereits vor kurzem in einem Video gezeigt worden ist. Für die schnellere Fortbewegung über die Insel kann nun außerdem ein Hängegleiter gebaut werden. Weiterhin können ab sofort komplexe Unterwasserhöhlen erforscht werden.
Die englischsprachigen Patchnotes haben wir für euch unterhalb dieser Zeilen aufgelistet.
Die offiziellen Patchnotes zu Update 1.10
- New weapon added: Crossbow and crossbow bolts
- 8 New structures added (removed names to avoid spoiling surprises)
- New buildable item: hang glider
- New creature type added
- Added fuel gauge to chainsaw and removed UI fuel bar
- Added throw away animation to hairspray when empty and removed UI fuel bar
- Overworld map now includes mountain area in the far north and improved how many functions
- (multiplayer) Fixed case where host would not be able to kick or ban cheating players
- (multiplayer) Fixed cases of players names not being visible to host
- (multiplayer) Fixed case where clients could instant kill other players using mods
- (multiplayer) Fixed cases of players being able to damage other players buildings using cheats even if building destruction was set to off
- Fixed one maple tree type not reacting to explosives unless player was extremely close
- Fixed several cases of sunlight leaking into caves when it shouldn’t
- (multiplayer)Fixed case where other players could appear locked in place after being revived
- Fixed overly dark small red plant when ambient occlusion was enabled
- Fixed some tabs in survival book having strange subtle pattern on them in some lighting
- Fixed excess dropped head bombs still ticking/light flashing as if they were about to explode
- New art for headbomb
- (multiplayer) Fixed loading icon getting stuck on screen after dying while entering a swim cave
- Fixed log sleds flying away when loading a save game with bodies stored in the sled
- (multiplayer) fixed end boss charge animation missing for clients
- Fixed fire damage audio getting stuck on sometimes when killing end boss
- (multiplayer) Fixed enemies not always reacting to hits with shorter weapons as client
- (multiplayer) Fixed clients unable to walk through destroyed chunks of foundation walls
- Caves – fixed hole in cave 3
- Caves – fixed hole in cave 6
- Fixed paper money in inventory having wrong texture when sheen effect was visible
- Fixed missing audio when hovering aloe, and stick bag in inventory
- Fixed dropped arm using different model than held arm
- Updated dead tree bark texture
- Updated spec passes on some plants
- Fixed frost screen not lined up
- Darkened blood screen
- Removed bobbles from plant 19
- Added in new volumetric clouds option
- Improved look of tree billboards
- Improved performance and lighting of end sting scene
- Improved look of large lake in middle of world
- New underwater fog and caustic effects
- Smoother light flicker on lighter
- Fixed small area near yacht where ocean could be seen through
- New reflection without player in cave water
- Fixed underwater cave icons blurry
- Optimized cpu usage on fire warmth system
Hotfix zu Update 1.10
- Fixed issue with save games with gardens having chance to kick players
- Set volumetric clouds off by default in the presets
- Fixed an issue with unused gpu test grass that could crash some games
- Fixed area in cave that was flooded with water when it shouldn't have been